The panel then discussed what the future holds for architectural visualisation and the architecture profession more widely. Pearson and Youkhana then discussed the Videogame Urbanism masters programme they run at the Bartlett School of Architecture in London, explaining what designers and architects can learn from the world of video games and game design. He also said that the technology can be useful in getting planning consent, as neighbours can much more easily understand how a proposed building or extension will affect them. Laskey showcased how his studio uses Twinmotion to create virtual-reality experiences to help its clients understand proposals and the value that certain architectural features will provide. Related story Watch our Redesign the World workshop on how to use Twinmotion
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